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Witcher 2 combat rebalance
Witcher 2 combat rebalance










witcher 2 combat rebalance

Also I'm not very sure if the rebalanced talents work as they should.Īnd if you have any problems but you haven't started a new game, just try it, in this type of mods (major overhauls) the 99% of the cases you have to start the new game, they won't be compatible with previous save games.Īnyway, if Flash decides to support the mod (remember, he is a combat designer of The Witcher 3 and this mod has been done in his free time) we'll have releases more polished, and a bit of personal taste, I love the pirouette animation, I wish they substitute completely the roll with it. And about the riposte, I'm unable to do it (bugged?), and if you try to use bombs some times Geralt character bugs and stays stuck in the typical "development posse". The tutorial is bugged because the riposte, just don't do it (most of the things they teach you change with the mod), and if its your first playthrough deactivate the mod and do it out of curiosity if you want. A very anticipated mod for The Witcher Full Combat Rebalance 2 is finally here, made by Flash one of the gameplay designers for the witcher 3 and the origina. For the people with problems, a little disclaimer: this is a mod, not an official patch, and its the first release, of course bugs are to be expected and it won't be 100% polished. Its not that hard.Ībout the mod, I've tried it a bit in the main game. You had to use potions, bombs, traps, try to trap someone with the stun sign. In the older system the problem is that you should NEVER block in group encounter, I really liked that, people tought they could charge and defend themselves "magically", more even with a low level character with no abilities unlocked.












Witcher 2 combat rebalance